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Post by Deleted on Jul 1, 2012 12:02:40 GMT -7
Models with the special rule "Move Through Cover" completely ignore dangerous terrain
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Post by Deleted on Jul 1, 2012 16:42:19 GMT -7
awesome
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Post by Deleted on Jul 1, 2012 16:43:07 GMT -7
and the grey knights got some awesome physic shooting powers
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Post by DanB on Jul 2, 2012 5:57:32 GMT -7
Rending is AP2 getting you +1 on vehicle damage chart
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Post by DanB on Jul 2, 2012 7:12:46 GMT -7
Boneswords have never been Power Weapons, just weapons that ignore armor saves.
:evilgrin
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Post by Deleted on Jul 2, 2012 11:04:21 GMT -7
Vehicle wrecked now makes disembarked passengers take a pinning test with an allowed disembark move of only 3". Crew shaken, the passengers can only fire snap shot their next turn, crew stunned the passengers cant fire at all their next turn. Explodes hits are now str 4.
Models with defensive grenades have stealth to any enemy unit shooting at them within 8" providing they havent gone to ground
You can now assault units the same turn they have disembarked from a wrecked or exploded vehicle if you shot at the vehicle that turn
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Post by Deleted on Jul 2, 2012 11:34:43 GMT -7
unless I'm missing something assault vehicles are now completely useless as models can not assault after leaving a vehicle (PG 79 disembarking restrictions) means my land raiders are now never leaving home especially my crusaders
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Post by Deleted on Jul 2, 2012 12:15:10 GMT -7
The codex rule should over ride the rule book or the assault vehicle rule will over ride the disembark rule. Witch ever way it is they will still be the (Or should be the same) or will get FAQed to be the same so they can still sell 70+ dollar models right!
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Post by Wallie on Jul 2, 2012 12:28:24 GMT -7
They still have assault ramps so you can still assault out of them with your broken terminator army.
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Post by Doompickle on Jul 2, 2012 14:08:02 GMT -7
That's Mr Broken army to you LOL
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Post by Deleted on Jul 2, 2012 14:29:53 GMT -7
Shadows in the warp got more brutal, its not 3d6 anymore its an extra d6 for every tyranid model with shadows in the warp within 12". So If I have 3 zoanthropes within 12 of a psyker he rolls 5d6 for psychic tests
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Post by Deleted on Jul 2, 2012 14:40:11 GMT -7
nice bye nidies lol
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Post by Wallie on Jul 3, 2012 20:48:33 GMT -7
Matt pointed this out to me.
You can only use jump packs in the movement OR assault phase, not both. So you can move 6, assault with a reroll and get hammer of wrath or move 12, then assault like normal with no hammer of wrath.
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Post by Court on Jul 4, 2012 13:48:48 GMT -7
Good eye on Matt there, it seems GeeDub puts the most important rule info the first paragraph where normally it would be all fluff.
Means ya gotta watch yer opponents carefully with jump packs, i can forsee alot of arguments over a did/did not situation.
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Post by Deleted on Jul 5, 2012 0:26:45 GMT -7
Damage from an exploded vehicle is still str 3 within the 6 inches, though crew from the exploded vehicle take str 4 hits
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