Deleted
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Post by Deleted on Dec 7, 2014 17:27:42 GMT -7
Hey guys, need some advice from CSM players with recent experience.
Got a box of jumppack equipped spiky marines, and want to know, do people think it's best to build them as Raptors or Warp Talons?
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Post by woogityboogity on Dec 7, 2014 18:26:39 GMT -7
Probably raptors in a big group of ten but I also had a group of five warp talons before and if they make it in the can truly shred things up
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Post by Court on Dec 7, 2014 19:58:15 GMT -7
Raptors pts arent too terrible, and i still think a 10 man jump squad has a place in this edition. Not sure about the talons though, but ive usually been a more boys over toys player.
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Deleted
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Post by Deleted on Dec 7, 2014 20:08:48 GMT -7
Thanks for the advice guys. I've only got the one box at the moment so I am looking at a 5 man squad of whichever
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Post by Court on Dec 7, 2014 20:17:04 GMT -7
5 actually isnt a bad plan, small enough to avoid attention, but still useful in the right circumstances.
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Post by duckofdeath on Dec 7, 2014 23:07:43 GMT -7
Run 5 warp talons with a mark of slaanesh for the I 5 then deploy them behind cover or other friendlies move them up slowly with the rest of your army then as soo as you are confident of a charge crush them!
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nick
Neophyte
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Post by nick on Dec 8, 2014 15:10:53 GMT -7
It pains me to say since I love those minis, but their application is limited. Unless they have multiple wounds and lots of attacks I would never run a dedicated close combat unit of only 5 models. They don't hit nearly hard enough, especially once they've lost 1-2 models from even light fire coming their way, and they still cost quite a few points. However, only 5 Raptors can take a Meltagun, which is good for hunting armour, or a flamer, which is good for torching rubbish backfield objective holders. They're also fast so good for grabbing Maelstrom objectives, or for reserving and jumping on standard objs in T5-7 (hello Doubles matches!). Warp Talons are pretty good value for jump troops with power weapons, but they are almost double the points of Raptors for a 1 wound model with the same number of attacks and the same save (the 5++ is decent but a bit situational). They lose grenades compared to Raptors, so if your opponent hides in terrain you're going second, even with Slaanesh upgrades, and you can't hurt Dreadnoughts or some Monstrous Creatures. They're also not fearless so get run down by a lot of things. I'm tempted to say that John's Slaanesh I5 is the way to go, but it adds 10% to the cost of an already pricey unit that can't hurt Terminators, Dreadknights, Riptides, Wraithknights (T8), or anything AV11 or over. So yeah I'd consider 5 Raptors with a Meltagun or mayyyyybe working towards 10 Warp Talons, but in that case I'd probably just buy more Obliterators, or a Crimson Slaughter Sorcerer with Divination
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Post by Court on Dec 8, 2014 17:26:05 GMT -7
Actually, Crimson Slaughter is always the answer, free FEAR army wide hehe.
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Post by jimmybalmer on Dec 9, 2014 23:33:39 GMT -7
They both already cause fear actually. as a bonus raptors can take 2special weapons regardless of unit size(technically 3 if you buy a combi weapon). I would make them raptors and use them as a deep striking melta spike. If you get more you can bulk up the squad or make a second nasty surprise squad. Nurgle marking them makes them more likely to survive after dropping in but I have yet to try them in that fashion so this is really just hollow advice.
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